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Table of Contents

Description

A button with a sort indicator.

Images

Changelog

Change

Date

Version

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Tags

GUISortbuttonControl (sortbutton)


Element Name

Data Type

Description

textureAscending

String

The image displayed when the arrow image is not focused and in the up state

textureAscendingFocused

String

The image displayed when the arrow image is focused and in the up state

textureDescending

String

The image displayed when the arrow image is not focused and in the down state

textureDescendingFocused

String

The image displayed when the arrow image is focused and in the down state

offsetSortButtonX

Integer

The number of pixels from the left edge of the button to the left edge of the arrow image that displays the direction the list is being sorted

offsetSortButtonY

Integer

The number of pixels from the top edge of the button to the top edge of the arrow image that displays the direction the list is being sorted

offsetSortButtonHeight

Integer


offsetSortButtonWidth

Integer


  •  

Inherited by GUIButtonControl

See GUIButtonControl for the full documentation of this control.

Element Name

Data Type

Description

textureFocus [border, position, textureRepeat, textureRotate, texture, colorKey, corners, cornerRotate, mask, tileFill]

String

The texture to display when the button has the focus/is selected

   border

String

With this feature you have the ability to add borders composed from textures that you identify. See Borders for a more detailled description.

   position

BorderPosition

Specifies the position of the border relative to the image or control rectangle edges. Valid values are OutsideImage, InsideImage, CenterImage, OutsideControl, InsideControl, CenterControl. The default value is "OutsideImage". Example: <border position="CenterControl">10</border>

   textureRepeat

Boolean


   textureRotate

Boolean


   texture

String


   colorKey

Long


   corners

Boolean


   cornerRotate

Boolean


   mask

String

Allows to specify a mask that defines the areas of the images that are drawn to screen. See Image Masks for more information on how to use image masks in MediaPortal.

   tileFill

Boolean


textureNoFocus [border, position, textureRepeat, textureRotate, texture, colorKey, corners, cornerRotate, mask, tileFill]

String

The texture to display when the button does not have the focus/is not selected

      border

String

With this feature you have the ability to add borders composed from textures that you identify. See Borders for a more detailled description.

      position

BorderPosition

Specifies the position of the border relative to the image or control rectangle edges. Valid values are OutsideImage, InsideImage, CenterImage, OutsideControl, InsideControl, CenterControl. The default value is "OutsideImage". See Borders for a more detailled description.

      textureRepeat

Boolean

Specifies whether the texture used for the border should repeat or stretch inside each of the four rectangles that compose the overall border. The default value is "no". Example: <border textureRepeat="yes">10</border>

      textureRotate

Boolean


      texture

String


      colorKey

Long


      corners

Boolean


      cornerRotate

Boolean


      mask

String

Allows to specify a mask that defines the areas of the images that are drawn to screen. See this section for more information on how to use image masks in MediaPortal.

      tileFill

Boolean

Will tile a texture to the rectangle rather than stretch it

font

String

The font to use to display the button text.

label

String

The button text, property or a number that corresponds to an id in the strings.xml file.

textcolor

Long

The color of the text when the button has the focus/is selected

textcolorNoFocus

Long

The color of the text when the button is not selected

disabledcolor

Long

The color of the text when the button is disabled

hyperlink [history]

String

The id of the xml skin page that MP will load when the button is pushed. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

      history

Boolean

Defines if the opened window will be stored in the history. See History for more information.

hyperlinkParameter

String

A String that is sent to the plugin specified in hyperlink as a parameter on startup. This feature allows plugins to be started depending on what the user or skin defines.

action

Integer

The prefefined event to execute when the button is pushed. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

script

String

Unknown

textXOff [hasMargin]

Integer

The number of pixels the text label is offset from the left edge of the button image

      hasMargin

Boolean

[Since 1.3] If true, textXOff is used to provide horizontal space before and after the button label. Note: the value must be yes or no; the values true and false are not accepted.

textYOff

Integer

The number of pixels the text label is offset from the top edge of the button image.

textpadding

Integer

[Since 1.3] provides "space" inside the label text to prevent overlap with graphics that follow on the right.

textalign

Alignment

Align the text in the button "left", "right" or "center"

textvalign

VAlignment

Vertical align of the text "top", "middle", "bottom"

application

String

The application to launch when the button is pushed. The application working directory is set to the executable directory and run hidden. MediaPortal does not wait for the application to exit.

arguments

String

The arguments passed to the application being launched

hover [border, position, textureRepeat, textureRotate, texture, colorKey, corners, cornerRotate, mask, tileFill]

String

The image to display when the button has the focus

      border

String

With this feature you have the ability to add borders composed from textures that you identify. See Borders for a more detailled description.

      position

BorderPosition

Specifies the position of the border relative to the image or control rectangle edges. Valid values are OutsideImage, InsideImage, CenterImage, OutsideControl, InsideControl, CenterControl. The default value is "OutsideImage". See Borders for a more detailled description.

      textureRepeat

Boolean

Specifies whether the texture used for the border should repeat or stretch inside each of the four rectangles that compose the overall border. The default value is "no". Example: <border textureRepeat="yes">10</border>

      textureRotate

Boolean

Specifies whether or not the texture used for the border should be rotated for each of the border rectangles. If the texture should rotate then the texture will be rotated 90 deg for the right border rectangle, 180 deg for the bottom, and 270 deg for the left. The default value is "no". Example: <border textureRotate="yes">10</border>

      texture

String

Specifies the tetxure filename for the border rectangles. A single file is used for all four of the border rectangles. Based on the value of textureRepeat, the entire texture extent is either stretched (scaled up/down) to fill the border rectangles or is scaled (up/down) to fit inside the border rectangle at its native aspect ratio and repeatedly drawn until the border rectangle is filled. The default value is "image_border.png". This texture file must exist in the skin media directory otherwise no border will be drawn. Example: <border texture="my_border.png">10</border>

      colorKey

Long

Specfies the color key for the border texture. The default value is 0xFFFFFFFF. Example: <border colorKey="0x66FFFFFF">10</border>

      corners

Boolean

Specifies that the border should be rendered with corners. When the border should be rendered with corners the image control selects a texture file based on the name of the border,texture attribute. The selected file must end with "_corner" (excluding the extension); e.g., "image_border_corner.png". The default value is "no". Example: <border corners="yes">10</border>

      cornerRotate

Boolean

Specifies whether or not the texture used for the border corner should be rotated for each of the four border corner rectangles. A single texture file is used for all four of the border corner rectangles. If the texture should rotate then the texture will be rotated 90 deg for the upper right border rectangle, 180 deg for the bottom right, and 270 deg for the bottom left. The default value is "no". Example: <border cornerRotate="yes">10</border>

      mask

String

Allows to specify a mask that defines the areas of the images that are drawn to screen. See this section for more information on how to use image masks in MediaPortal.

      tileFill

Boolean

Will tile a texture to the rectangle rather than stretch it

hoverX

Integer

The X position on the window to display the hover image

hoverY

Integer

The Y position on the window to display the hover image

hoverWidth

Integer

The width of the hover image

hoverHeight

Integer

The height of the hover image

shadowAngle

Integer


shadowDistance

Integer


shadowColor

Long


scrollStartDelaySec

Integer

sets the delay before scrolling starts, and enables scrolling of label text when it is too long for the texture

scrollWrapString

String

character to identify the end of the label text as it scrolls

onclick

String

[Since 1.3] Executes a MediaPortal skin function when the button is clicked.  See Skin Settings for more information.

Inherited by GUIControl

See GUIControl for the full documentation of this control.

Element Name

Data Type

Description

id

Integer

The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1"

description

String

An optional description of the control for your reference

type

String

The type of the control, for instance "button", "label", "textbox" and all other controls.

posX

Integer

The X-position on the window for this control

posY

Integer

The Y-position on the window for this control

width

Integer

The width of this control

height

Integer

The height of this control

onleft

Integer

The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onright

Integer

The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onup

Integer

The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

ondown

Integer

The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

colordiffuse

Long

Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF

dimColor

Integer

Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff)

onfocus

String

[Since 1.3] Executes a MediaPortal skin function when the control gains focus.  See Skin Settings for more information.

Properties Exposed

Inherited by GUIButtonControl

See GUIButtonControl for the full documentation of this control.

Property Name

Data Type

Description

#highlightedbutton

String

Sets the value to the label text when the button is highlighted

XML Examples

<control>
  <description>sort button</description>
  <type>sortbutton</type>
  <id>3</id>
  <width>190</width>
  <height>32</height>
  <textXOff>10</textXOff>
  <textYOff>5</textYOff>
  <textureFocus>menu_list_focus.png</textureFocus>
  <textureNoFocus>menu_list_nofocus.png</textureNoFocus>
  <textureAscending>arrow_round_up_nofocus.png</textureAscending>
  <textureAscendingFocused>arrow_round_up_focus.png</textureAscendingFocused>
  <textureDescending>arrow_round_down_nofocus.png</textureDescending>
  <textureDescendingFocused>arrow_round_down_focus.png</textureDescendingFocused>
  <offsetSortButtonX>165</offsetSortButtonX>
  <offsetSortButtonY>8</offsetSortButtonY>
  <font>font13</font>
  <textcolor>White</textcolor>
  <colordiffuse>White</colordiffuse>
  <disabledcolor>60ffffff</disabledcolor>
  <label>103</label>
</control>

   

 

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