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Table of Contents

Description

This control aggregates the look and behavior of the spin control and the button control. he up/down arrows are able to be independently focused for control. As the button is clicked the focused arrow scrolls the list of available values and displays each new value to the left of the up/down arrows.

Images

Changelog

Change

Date

Version

Spinbutton Control Created

2010/10/05

1.1.0 to 1.2.0

Enhance textXOff in Buttons

2011/12/17

1.2.0 to 1.3.0

Image borders

2010/10/10

1.0.1 to 1.1.0

Text Padding

2013/01/27

1.2.0 to 1.3.0




Tags

GUISpinButton (spinbutton)


On Mon, 06 Dec 2010, Dadeo suggested that this table is incomplete and needs to be expanded to describe all Tags or elements.

Element Name

Data Type

Description

textureFocus [border, position, textureRepeat, textureRotate, texture, colorKey, corners, cornerRotate, mask, tileFill]

String

The texture to display when the button has the focus/is selected.

      border

String

With this feature you have the ability to add borders composed from textures that you identify. See Borders for a more detailed description.

      position

BorderPosition

Specifies the position of the border relative to the image or control rectangle edges. Valid values are OutsideImage, InsideImage, CenterImage, OutsideControl, InsideControl, CenterControl. The default value is "OutsideImage". Example: <border position="CenterControl">10</border>.

      textureRepeat

Boolean


      textureRotate

Boolean


      texture

String


      colorKey

Long


      corners

Boolean


      cornerRotate

Boolean


      mask



      tileFill

Boolean

Specifies that the border texture should be used as a tile to fill the border rectangles, and not stretched to fill the border rectangles. The texture should be square and have dimensions that are powers of two (for example, 8x8 or 16x16). If the texture is not square, the shorter dimension is stretched to the length of the longer dimension to make a square tile. If the dimensions are not powers of two, gaps will occur between the tiles.

textureNoFocus [border, position, textureRepeat, textureRotate, texture, colorKey, corners, cornerRotate, mask, tileFill]

String

The texture to display when the button does not have the focus/is not selected.

      border

String

With this feature you have the ability to add borders composed from textures that you identify. See Borders for a more detailled description.

      position

BorderPosition

Specifies the position of the border relative to the image or control rectangle edges. Valid values are OutsideImage, InsideImage, CenterImage, OutsideControl, InsideControl, CenterControl. The default value is "OutsideImage". See Borders for a more detailled description.

      textureRepeat

Boolean

Specifies whether the texture used for the border should repeat or stretch inside each of the four rectangles that compose the overall border. The default value is "no". Example: <border textureRepeat="yes">10</border>.

      textureRotate

Boolean


      texture

String


      colorKey

Long


      corners

Boolean


      cornerRotate

Boolean


      mask



      tileFill

Boolean

Specifies that the border texture should be used as a tile to fill the border rectangles, and not stretched to fill the border rectangles. The texture should be square and have dimensions that are powers of two (for example, 8x8 or 16x16). If the texture is not square, the shorter dimension is stretched to the length of the longer dimension to make a square tile. If the dimensions are not powers of two, gaps will occur between the tiles.

font

String

The font to use to display the button text.

label

String

The button text, property or a number that corresponds to an id in the strings.xml file.

textcolor

Long

The color of the text when the button has the focus/is selected.

textcolorNoFocus

Long

The color of the text when the button is not selected.

disabledcolor

Long

The color of the text when the button is disabled.

textXOff

Integer

The number of pixels the text label is offset from the left edge of the button image.

textYOff [hasMargin]

Integer

The number of pixels the text label is offset from the top edge of the button image.

      hasMargin

Boolean  

[Since 1.3]   If true, textXOff is used to provide horizontal space before and after the button label.

textpadding

Integer

[Since 1.3] provides "space" inside the label text to prevent overlap with graphics that follow on the right.

textureUp

String


textureDown

String


textureUpFocus

String


textureDownFocus

String


spinWidth

Integer


spinHeight

Integer


spinXOff

Integer


spinYOff

Integer


spinalign

Alignment


spinvalign

VAlignment


spinPrefixText

String


spinSuffixText

String


spinTextXOff

Integer


spinTextYOff

Integer


spinTextInButton

Boolean


showrange

Boolean


digits

Integer


reverse

Boolean


cycleItems

Boolean


spintype

SpinType


orientation

eOrientation


shadowAngle

Integer


shadowDistance

Integer


shadowColor

Long


textalign

Alignment


textvalign

VAlignment


scrollStartDelaySec

Integer


scrollWrapString

String


onclick

String

[Since 1.3] Executes a MediaPortal skin function when the button is clicked.  See Skin Settings for more information.

Inherited by GUIControl

See GUIControl for the full documentation of this control.

Element Name

Data Type

Description

id

Integer

The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1"

description

String

An optional description of the control for your reference

type

String

The type of the control, for instance "button", "label", "textbox" and all other controls.

posX

Integer

The X-position on the window for this control

posY

Integer

The Y-position on the window for this control

width

Integer

The width of this control

height

Integer

The height of this control

onleft

Integer

The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onright

Integer

The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onup

Integer

The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

ondown

Integer

The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

colordiffuse

Long

Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF

dimColor

Integer

Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff)

onfocus

String

[Since 1.3] Executes a MediaPortal skin function when the control gains focus.  See Skin Settings for more information.

Properties Exposed

GUISpinButtonControl (spinbutton)

Property Name

Data Type

Description

#highlightedbutton

String

Sets the value to the label text when the button is highlighted

XML Examples

<control>
  <description>de-interlacing</description>
  <type>spinbutton</type>
  <id>22</id>
  <label>6003</label>
  <onleft>11</onleft>
  <onright>11</onright>
  <onup>30</onup>
  <ondown>23</ondown>
  <textureUp>scroll-up.png</textureUp>
  <textureUpFocus>scroll-up-focus.png</textureUpFocus>
  <textureDown>scroll-down.png</textureDown>
  <textureDownFocus>scroll-down-focus.png</textureDownFocus>
  <spinWidth>16</spinWidth>
  <spinHeight>16</spinHeight>
  <spinXOff>13</spinXOff>
  <spinTextXOff>7</spinTextXOff>
  <spinalign>right</spinalign>
  <spinvalign>middle</spinvalign>
  <spintype>text</spintype>
  <showrange>no</showrange>
  <reverse>yes</reverse>
  <cycleItems>yes</cycleItems>
  <height>34</height>
  <width>995</width>
  <font>menu</font>
  <shadowAngle>45</shadowAngle>
  <shadowDistance>1</shadowDistance>
  <shadowColor>FF000000</shadowColor>
  <textcolor>#settings.buttonTextColor</textcolor>
  <textalign>left</textalign>
  <textvalign>middle</textvalign>
  <textXOff>10</textXOff>
  <textureFocus border="1" position="insideimage" colorKey="66FFFFFF">list-focus.png</textureFocus>
  <textureNoFocus>list-nofocus.png</textureNoFocus>
</control>


Position text using textXOff while preserving the width of the label text by setting the textXOff property hasMargin to "no";

<textXOff hasMargin="no">20</textXOff>

   

 

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