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Table of Contents

Description

Displays an image or a list of images a number of times.

Subitems*:*

Subitems allows to define a series of images that are used under specific circumstances.

  • The first item is used to draw all items that shouldn't be visible
  • The second item is used to draw all visible items
  • All subsequent items are used as the percentage increases (see example)

Given an example with 10 items and 4 textures (t0, t1, t2, t3) , the following textures will be drawn given the current percentage value:

%

Textures used

Example

100

(t1) (t1) (t1) (t1) (t1) (t1) (t2) (t2) (t2) (t3)

70

(t1) (t1) (t1) (t1) (t1) (t1) (t2) (t0) (t0) (t0)

40

(t1) (t1) (t1) (t1) (t0) (t0) (t0) (t0) (t0) (t0)

0

(t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0)

To calculate which item is shown at which percentage, calculate:

percentage / 100 * number of textures

and cast this value to int. (round towards zero/truncate)

Changelog

Change

Date

Version

No changes yet for this control

 

 

 

 

Tags

GUIImageList (imagelist)

Element Name

Data Type

Description

align

Alignment

Left

Right

Center

Top

Bottom

Middle

orientation

String

Horizontal

Vertical (vertical not supported yet (MP 1.1)

textureWidth

Integer

Width of one image element

textureHeight

Integer

Height of one image element

percentage

Boolean

How many of the images should be drawn. Be advised that the number is multiplied by 10. (So if you set 5, the Percentage value will be 50)

imagesToDraw

Integer

With this property you can define how many images are drawn. It was added to fix problems in skins where the screen resolution differes to the resolution the skin was designed for.

subitems

Item

Images that are drawn, for a detailled explanation see below.

Inherited by GUIControl

See GUIControl for the full documentation of this control.

Element Name

Data Type

Description

id

Integer

The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1"

description

String

An optional description of the control for your reference

type

String

The type of the control, for instance "button", "label", "textbox" and all other controls.

posX

Integer

The X-position on the window for this control

posY

Integer

The Y-position on the window for this control

width

Integer

The width of this control

height

Integer

The height of this control

onleft

Integer

The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onright

Integer

The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

onup

Integer

The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

ondown

Integer

The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 

colordiffuse

Long

Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF

dimColor

Integer

Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff)

onfocus

String

[Since 1.3] Executes a MediaPortal skin function when the control gains focus.  See Skin Settings for more information.

XML Examples

Example:

<control>
  <type>imagelist</type>
  <id>1</id>
  <posX>210</posX>
  <posY>583</posY>
  <width>302</width>
  <height>40</height>
  <textureWidth>22</textureWidth>
  <textureHeight>22</textureHeight>
  <subitems>
    <subitem>UserRatingStarOff.png</subitem>
    <subitem>stargood.png</subitem>
  </subitems>
  <orientation>horizontal</orientation>
  <align>left</align>
  <imagesToDraw>10</imagesToDraw>
  <percentage>#MovingPictures.SelectedMovie.score</percentage>
  <visible>facadeview.list+Control.isvisible(50)</visible>
</control>

The result of the above xml would produce the star rating seen in the following screenshot:

   

 

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