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Description
Displays an image or a list of images a number of times.
Subitems*:*
Subitems allows to define a series of images that are used under specific circumstances.
- The first item is used to draw all items that shouldn't be visible
- The second item is used to draw all visible items
- All subsequent items are used as the percentage increases (see example)
Given an example with 10 items and 4 textures (t0, t1, t2, t3) , the following textures will be drawn given the current percentage value:
% |
Textures used |
Example |
---|---|---|
100 |
(t1) (t1) (t1) (t1) (t1) (t1) (t2) (t2) (t2) (t3) |
|
70 |
(t1) (t1) (t1) (t1) (t1) (t1) (t2) (t0) (t0) (t0) |
|
40 |
(t1) (t1) (t1) (t1) (t0) (t0) (t0) (t0) (t0) (t0) |
|
0 |
(t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0) (t0) |
|
To calculate which item is shown at which percentage, calculate:
percentage / 100 * number of textures
and cast this value to int. (round towards zero/truncate)
Changelog
Change |
Date |
Version |
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No changes yet for this control |
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Tags
GUIImageList (imagelist)
Element Name |
Data Type |
Description |
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align |
Alignment |
Left |
Right |
Center |
Top |
Bottom |
Middle |
orientation |
String |
Horizontal |
Vertical (vertical not supported yet (MP 1.1) |
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textureWidth |
Integer |
Width of one image element |
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textureHeight |
Integer |
Height of one image element |
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percentage |
Boolean |
How many of the images should be drawn. Be advised that the number is multiplied by 10. (So if you set 5, the Percentage value will be 50) |
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imagesToDraw |
Integer |
With this property you can define how many images are drawn. It was added to fix problems in skins where the screen resolution differes to the resolution the skin was designed for. |
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subitems |
Item |
Images that are drawn, for a detailled explanation see below. |
Inherited by GUIControl
See GUIControl for the full documentation of this control.
Element Name |
Data Type |
Description |
---|---|---|
id |
Integer |
The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1" |
description |
String |
An optional description of the control for your reference |
type |
String |
The type of the control, for instance "button", "label", "textbox" and all other controls. |
posX |
Integer |
The X-position on the window for this control |
posY |
Integer |
The Y-position on the window for this control |
width |
Integer |
The width of this control |
height |
Integer |
The height of this control |
onleft |
Integer |
The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
onright |
Integer |
The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
onup |
Integer |
The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
ondown |
Integer |
The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
colordiffuse |
Long |
Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF |
dimColor |
Integer |
Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff) |
onfocus |
String |
[Since 1.3] Executes a MediaPortal skin function when the control gains focus. See Skin Settings for more information. |
XML Examples
Example:
<control> <type>imagelist</type> <id>1</id> <posX>210</posX> <posY>583</posY> <width>302</width> <height>40</height> <textureWidth>22</textureWidth> <textureHeight>22</textureHeight> <subitems> <subitem>UserRatingStarOff.png</subitem> <subitem>stargood.png</subitem> </subitems> <orientation>horizontal</orientation> <align>left</align> <imagesToDraw>10</imagesToDraw> <percentage>#MovingPictures.SelectedMovie.score</percentage> <visible>facadeview.list+Control.isvisible(50)</visible> </control>
The result of the above xml would produce the star rating seen in the following screenshot:
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